So, I got PP2012 last Wednesday. Installed. Did a few renders. Got BB’s skin shader and invoked that. Did this with it:
Nothing but rapturous. I’m blown away by this new technology. Yes, still want to do dynamics more, but was actually able to write a script that – using a Collection() – will create an entire skin shader. *Finally*!
So, finally opened Blender today for the first time in a bit, and had another look at this corset I’d made a while ago, before I understood about vertex (poly) groups and how one can use them in Poser. Just that detail opened up massive possibilities: dynamic groups with each their own dynamic settings are now something to shoot for.
But mostly, cloth behaviour is becoming more and more interesting as I play with dynamic controls. KobaltKween suggested setting fold and sheer resistance to be the same for some cloth I was working on. Suddenly, I’m using that with impressive results.
I’ll do some renders tomorrow and post them.
Tightbytes has been around for a long time – well, 12 years in web times is a long time. It’s seen a few changes, a few dormant stages, and now, a new focus. yes, still Poser, but instead of shaders it’s designing dynamic cloth. I hope this is going to be a really fast-growing concept and I’ll be able to move from idea to concept in Blender, and cloth sim in Poser in a reasonable amount of time.
Wish me luck.