The purpose of this article is to document my exploration of creating dynamic cloth in Blender for Poser. I have been struggling with the cloth room in PP2014, trying to cobble settings that would result in optimal mesh deformation using conventional quad-based mesh, but I’m not impressed with the results, overall, ignoring the burnt-in specular which is making this hair look really ordinary:
Notice how the skirt deforms beautifully and the top, much less so. The reason? delaunay mesh in the skirt, quad mesh in the top.
Apparently,Marvelous Designer does elegant delaunay mesh. However, at US$60/month, a personal licence is prohibitively dear, and it doesn’t allow me to make anything for sale or to give away. Purchasing a full Marvelous Designer licence is not an option, either, for obvious reasons.
US$4000? Really? I would gladly pay a reasonable amount to be able to create clothing to give away — most of what I create, I donate to the community — but at that price… not an option.
So, we’re left with shareware or freeware solutions. Blender has a Decimate modifier that will generate triangular mesh – even delaunay mesh – from quad mesh, but the settings elude me at present, as the default results are a bit ordinary (uneven mesh resolution). Will post more as new light emerges on this!
So, I got PP2012 last Wednesday. Installed. Did a few renders. Got BB’s skin shader and invoked that. Did this with it:
Nothing but rapturous. I’m blown away by this new technology. Yes, still want to do dynamics more, but was actually able to write a script that – using a Collection() – will create an entire skin shader. *Finally*!
So, finally opened Blender today for the first time in a bit, and had another look at this corset I’d made a while ago, before I understood about vertex (poly) groups and how one can use them in Poser. Just that detail opened up massive possibilities: dynamic groups with each their own dynamic settings are now something to shoot for.
But mostly, cloth behaviour is becoming more and more interesting as I play with dynamic controls. KobaltKween suggested setting fold and sheer resistance to be the same for some cloth I was working on. Suddenly, I’m using that with impressive results.
I’ll do some renders tomorrow and post them.
Tightbytes has been around for a long time – well, 12 years in web times is a long time. It’s seen a few changes, a few dormant stages, and now, a new focus. yes, still Poser, but instead of shaders it’s designing dynamic cloth. I hope this is going to be a really fast-growing concept and I’ll be able to move from idea to concept in Blender, and cloth sim in Poser in a reasonable amount of time.
Wish me luck.