Category Archives: Fashion for Poser…Dynamic

Back to Poser, and creating dynamic cloth in Blender

The purpose of this article is to document my exploration of creating dynamic cloth in Blender for Poser. I have been struggling with the cloth room in PP2014, trying to cobble settings that would result in optimal mesh deformation using conventional quad-based mesh, but I’m not impressed with the results, overall, ignoring the burnt-in specular which […]

PP2012 – a whole new experience

So, I got PP2012 last Wednesday. Installed. Did a few renders. Got BB’s skin shader and invoked that. Did this with it: Nothing but rapturous. I’m blown away by this new technology. Yes, still want to do dynamics more, but was actually able to write a script that – using a Collection() – will create […]

New Skirt

So, finally opened Blender today for the first time in a bit, and had another look at this corset I’d made a while ago, before I understood about vertex (poly) groups and how one can use them in Poser. Just that detail opened up massive possibilities: dynamic groups with each their own dynamic settings are […]